Sunday, February 28, 2016

The WineHQ Wine development release 1.9.4 is now available for Linux and Mac

The #WineHQ #Wine development release 1.9.4 is now available for #Linux and #Mac.

What's new in this release:
  • Support for color glyphs and font fallbacks in DirectWrite.
  • Improvements to the WebServices reader.
  • Support for more formats in Direct3D 11.
  • Simplified syntax and clean up of tests marked todo.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.4 (total 27):

   9823  Mentioning "wine eject" in SGML
  11657  Problems with MessageBox API
  12217  Documentation should be in XML and not SGML format
  13683  Ultima IX: Mouse pointer missing when reading books, under inventory
  19733  Pendulumania crashes
  21454  Dolphin Wii/GCN emulator crashes on rom load
  27680  Multiple 64-bit applications crash on startup (violation of the Windows 64-bit ABI, stack pointer (RSP) must be 16-byte aligned when making a call to Win64 API)
  29862  BitComet version<1 data-blogger-escaped-.37="" data-blogger-escaped-br="" data-blogger-escaped-fails="" data-blogger-escaped-start="" data-blogger-escaped-to="">  33581  Wine does not quit gracefully
  34174  MinGW installer 0.5-beta-20120426-1 fails to process log files (sharing violation on temp file used for piped output)
  35824  UltraISO 'ISODrive.sys' crashes in entry point (SCM doesn't start SERVICE_FILE_SYSTEM_DRIVER type services with winedevice hosting process)
  36013  bleem! 1.4 (PlayStation emulator) fails on startup, complaining with 'Not enough memory to load program!'
  37288  Not implemented feature System.Drawing.Pen.ResetTransform()
  37373  No Limits 2: Help files fails to show text. Needs Times New Roman, or dwrite ability to use font replacements
  37556  CompareStringW should abort on the first nonmatching character to avoid invalid memory access.
  38314  Mouse Wheel doesn't work for Jagged Alliance 2 version 1.13 (it uses MOUSEHOOKSTRUCTEX)
  39433  mshtml:xmlhttprequest fails on IE 7
  39792  Saturn PCB Design Toolkit 6.86 fails to load, reporting missing 'SHCore.dll' dependency (import descriptors with empty thunk list must be ignored)
  39866  XIIZeal (steam) immediately exits on start
  40034  Linksys usb wireless adapter installer needs wlanapi.dll.WlanEnumInterfaces
  40053  Romance of the Three Kingdoms 13 (三國志13) fails to start
  40075  3DMarkVantage needs SM4 dcl_output_siv support
  40094  SimCity 4 Deluxe fails to start when set to use hardware rendering
  40108  kernel32:process regression
  40114  mshtml:style regression (crash)
  40129  MSI Reading and Writing Behaves differently than Windows
  40166  drcom.exe client needs rasapi32.RasGetLinkStatistics

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Monday, January 4, 2016

WineHQ Wine Mac OS X binary downlad packages now available

We here at wine-staging are happy to announce an initial version of our Mac OS X >= 10.8 Wine builds. So far the packages have not yet received that much testing, so please give them a try, and report any issues you encounter.

The packages are available at: https://dl.winehq.org/wine-builds/macosx (Some mirrors don't show all files yet, just append random arguments to the url like ?whereismypackage to trick the cache)

For inexperienced users, it is recommended to install Wine using the *.pkg files. Just double-click on the package, and the usual Mac OS X installer wizard should open. As pointed out by Austin, I am not a registered Apple Developer and therefore the packages aren't signed. This will result in an error if you configured gate keeper to block unsigned packages. The installation itself should be self-explaining, so I will not go into too much detail here. It is possible to install the package either for all users (needs administrator privileges), or just for your current user. If you haven't installed XQuartz >= 2.7.7 yet (our package supports the x11drv as well as the macdrv), the installer will complain. Just install the missing dependency, and restart the installation, if this is the case.

After the installation is finished, you should find an entry "Wine Staging" or "Wine Devel" in your Launchpad. By clicking on it, a new Terminal window opens with a short introduction into some important wine commands. You can now directly start wine/winecfg/... from the Terminal, as the PATH variable is set correctly. For user convenience, the package also associates itself with all *.exe files, which means you can run windows executable s just by double-clicking on them. This might not work for all executable s though, since OS X doesn't seem to pass the current working directory to the "Open With" handler.

Some experienced users on the other hand might prefer a raw wine version without those gimmicks, so we also provide tarball archives. They basically contain the same files (except packaging related stuff), and can be unpacked in any directory. There is no need to set DYLD_* environment variables, all paths are relative, so it should work as long as the directory structure is preserved (you can skip the /usr prefix though using --strip-components 1). Also make sure to install XQuartz >= 2.7.7 in this case.

For those who are wondering, here a couple more technical aspects:

-------- Dependencies --------

The following dependencies are shipped as precompiled *.dylib-libraries directly with Wine:

    * libjpeg-turbo
    * liblcms2
    * liblzma
    * libopenal-soft
    * libtiff
    * libxml2
    * libxslt
    * [libtxc-dxtn-s2tc]
      This is the patent free implementation of dxtn as used by many
      linux distros. Only included in Wine Staging.

-------- Scripts --------

You can find all scripts and build files at https://github.com/wine-compholio/wine-packaging/tree/master/macosx Those files allow you to build the packages on Debian Jessie as host system, starting from a patched clang compiler (to support ms_hook_prologue), tools necessary to create OS X packages, cross compilation of the Wine build dependencies and finally cross compiles Wine itself. You only have to provide MacOSX10.8.sdk.tar.xz and xquartz-2.7.7.tar.xz, everything else is built from source. However, the generated scripts are meant to be run inside our build VMs, so realistically speaking it requires some effort to setup such a system and is not suitable for an average user.

------------------------

There are also some features I am planning to implement in the future (depending on how much time I have):

-------- Auto updater --------

There is no common system to provide automatic updates for packages besides the Store, so I think it would be good to come up with some solution for this problem. Especially if the user installed the package into his home directory, he could easily update it without entering a password. I don't have much knowledge about objective-c or cocoa, so if someone else wants to implement this, I am more then glad to add it as an optional feature to the installer.

-------- Desktop integration --------

So far Wine does not create desktop entries that are shown in Launchpad, but instead creates useless entries at ~/.local/share/applications/. I think it shouldn't be too hard to dynamically create a proper entry at ~/Applications/ using a wrapper like I did for the main wine executable.

-------- Package signing? --------

This is basically something I could fix in 5 minutes, but I don't feel like paying 99$/year if I basically don't use Mac OS X myself.

------------------------

The Wine Devel and Wine Staging packages can be installed in parallel. When started correctly (using Launchpad or the Dock), they will work no matter which other Wine versions are on the same system. Technically this is implemented by prepending the $PATH environment variable with the installation directory of our Wine version.

Please note that it is very important here that users use the Launcher, typing "wine" in a regular terminal will either not work, or run a Wine version installed via other sources like Macports/Fink/Homebrew. At least Homebrew installs to /usr/local, which means that "wine" typed in a regular terminal has a different meaning than "wine" typed in a terminal spawned by clicking on "Wine Devel" or "Wine Staging". Only in the second case, the WineHQ packages will be used.

In order to start WineHQ from a terminal without going through our Launcher, the user either has to:

* Prepend $PATH himself with the installation directory. For an installation into the home directory, the following command should work:

export PATH="$HOME/Applications/Wine Devel.app/Contents/Resources/wine/bin:$PATH"

export PATH="$HOME/Applications/Wine Staging.app/Contents/Resources/wine/bin:$PATH"

* Use the Mac OS X specific "open" command, which will search for the executable by program name.

open -a "Wine Devel" program.exe
open -a "Wine Devel" --args winecfg
open -a "Wine Staging" program.exe
[...]

The only (non-critical) "conflict" is that the Devel and Staging packages (and also Play On Mac) register themselves for .exe files. The first installed application is then the default application to open .exe files. But like on all other systems, you can do a right click on such a file and use the "Open With" menu entry to select the application you want to use. The user can also change the default application for the .exe extension, if they want to always use Wine Devel or Wine Staging.

Regards,
Michael



Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



PlayOnLinux and PlayOnMac 4.2.10 have been released



PlayOnLinux and PlayOnMac 4.2.10 are now released. Here is the changelog:
  • Wine 1.8 staging is now the default wine version on OSX. The build process has been improved thanks to wine-staging team so that the compiler supports ms_hook_prologue, allowing function hotpatching. This should improve the compatibility of some applications like Steam.
  • Some wine staging instructions have been added so that they are fully supported by the scripts.
  • The wineprefix tab in the configuration panel has been improved.
Enjoy!


Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.